Opponent: Blake Nelson (Imperial Guard)
Deployment: Spearhead
Objective: Annihilation
Objective: Annihilation
Primaris Psyker
Techpriest w/2 x Servitors
Platoon Command Squad w/4 x Plasma Gun,
Chimera
Infantry Squad w/Sniper Rifle, Missile
Launcher
Infantry Squad w/Sniper Rifle, Missile
Launcher
Veteran Squad w/2 x Meltaguns, Valkyrie
w/Lascannon, Rocket Pods
Armoured Sentinel w/Plasma Cannon
Armoured Sentinel w/Plasma Cannon
Leman Russ Battle Tank w/Passk,
Lascannon, Heavy Bolters
Leman Russ Battle Tank w/Lascannon,
Heavy Bolters
Leman Russ Battle Tank w/Lascannon,
Plasma Cannons
Bloody annihilation! The mission my
cadre does worst at, and it just keeps coming! As does Blake; this
game was a rematch from week one, where my abandonment by the dice
gods allowed his Imperial Guard army to put the fear of the
God-Emperor into my poor Tau. With no other options (everyone else
around his holdings was already engaged in a fight), Blake decided to
come at me. And I, having learned a lesson or two from the last
game, was happy to obliged.
He won the roll-off to pick sides, and
as is customary at BKG, opted to just use the side he was standing
on. Yeah, we're lazy that way. He deployed a row of armour along
the front of his army, his Leman Russes in the middle, with the
Armoured Sentinels between them, and the Chimera with the Psyker and
Platoon Command Squad on my left. The two blob-squads were hanging
out in the back, one in a forest and the other between the forest and
the tanks. His Veterans and the Valkyrie were in reserve, waiting to
drop onto the board and unleash their melta-y destruction at
unstoppably close range. I responded with my standard double-base
deployment, a 2-suit XV88 team on the left with the Hammerhed, the
Pathfinders and their Devilfish, one Firewarrior squad, and the
Deathrains, and the other 2-man XV88 team on the right with a
Devilfish and the second Firewarrior squad. My commander and the two
Fireknife squads stayed in reserve, in order to deep strike; in the
last matchup with Blake his AV14 tanks had been impervious to my
missile pods, but Leman Russes are as vulnerable as Rhinos if you get
them in the back. And since hopping around the board would take
forever and leave me dangerously exposed, I decided to try reserving
and deep striking, instead.
I managed to seize, which worked out
even better than I could have hoped; in my first turn, the combined
fire of my XV88s, Deathrains and the Hammerhead, aided by the
Pathfinders, managed to wreck his Chimera and the Leman Russ beside
it, forcing the Primaris Psyker and his squad out onto the board and
removing one battle cannon from the equation. I also shot the plasma
cannon off one of the Armoured Sentinels, a somewhat less impressive
feat but a cadre commander can't be picky; all damage is good damage.
In return, Blake blasted my right-side XV88 team, both of them
failing their cover throws against the battle cannon and suffering
Instant Death, but that was all he managed; everything else either
failed to hit, scattered way off target, or was blocked by cover
saves. As nice as it was to be leading, it was even nicer to be down
to just two Leman Russes, and not three, even if I was short half my
XV88s. I continued to push along the flanks, sending my Hammerhead
up towards Blake's table edge to angle for side shots on his tanks
and bouncing the Deathrains in and out of cover to keep poking away
at the Armoured Sentinels, but nothing really happened until turn
three, when one of my Fireknife squads dropped neatly in behind the
right-most Leman Russ. Despite managing a solid slew of hits and
penetrates, however, they couldn't bring it down; stripped of its
battle cannon, its lascannon and immobilised, it nevertheless
remained on the board, stubbornly refusing to give up a kill point.
Worse, in Blake's turn my Fireknife squad practically evaporated
under the torrent of lasgun, missile launcher and sniper rifle fire,
while the Valkyrie dropped in and discharged the Veterans, along with
its lascannon and both missile pods on the XV88s. The XV88s
themselves were unharmed, but the missile pods scattered, catching my
Deathrains and Pathfinders, and costing me two of the five
Pathfinders. The squad promptly broke, but thankfully rallied next
turn, and I decided to just stick them behind a terrain feature and
keep them out of trouble. The Veterans, meanwhile, failed to hit the
Hammerhead with their meltaguns, and in return both they and their
ride were promptly slaughtered. No invincible Valkyries this game;
that thing went down with one volley of railgun fire, while the
Veterans lost their meltaguns to a combination of the Hammerhead's
submunition and the weapons on a nearby Devilfish, leaving them easy
pickings for my commander when, after being bounced back into
reserves, he dropped down and landed the AFP blast on their heads
next turn. It's been my experience that Guard don't often like AP5
large blast weapons that ignore cover.
Still, the game pretty much went down
to the wire in the end. While my second squad of Fireknives and the
Deathrains managed to blow up both Armoured Sentinels, and my
Commander killed the accompanying Platoon Command Squad out from
under the Primaris Psyker, those Leman Russes continued to fire,
repeatedly put back into action by the Techpriest and his Servitors.
In the end, I won by a single kill point, one I might well not have
got if the game had gone another turn; I was out of easy things to
kill, and his Leman Russes had already taken an impressive pounding
without flinching, so who's to say they couldn't have gone right on
doing it? Fortunately for me, though, I didn't have to put that to
the test.
It's just a pity I was on the
defensive, that battle; it would've been nice to have more than two
regions on the league map...
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