And Not A Single Lens Flare, Anywhere!

Almost Human, a science-fiction detective series on Global, premiered last week with a two-day event. Last night saw the third episode air, and at this point it feels safe to draw a certain number of conclusions. Pilots can be rocky, but a couple of episodes should give you a good idea of at least the bones of a series, especially one as relatively straight-forward as a buddy cop action/drama piece. Shows can get better, of course, or collapse mid-season, but usually they begin as they mean to go on, until the studio declares they're not allowed to go on any longer.

And I am happy to say that Almost Human has begun almost perfectly.


Relics of Treasure - Week 9

Round 9: 2500 pts
Graham (Grey Knights)

Grey Knight Brother Captain
Callidus Assassin
10 x Grey Knight Strike Squad w/Psybolt, 2 x Psycannon
10 x Grey Knight Interceptor Squad w/Psybolt, 2 x Psycannon
5 x Grey Knight Terminators w/Incinerator

You may have noticed that Graham was fielding slightly less than the full 2500 points. The reason for this is because it was decided that, for the league's grand finale, my Tau would seek to disrupt the Grey Knights' hold on the orbiting space station, a tile Graham had held without interruption, under constant challenge, for three weeks in a row. The space station is a series of interlocked corridors, like a game of Space Hulk, rather than an open field, and since the internal space is so much smaller the games were likewise scaled down. For the final week, it was only a thousand points, with the further restriction of no vehicles, and nothing that couldn't physically fit inside the corridors (so no Riptides or Dreadknights or Dreadnoughts). On top of this, the peculiarities of the station had a number of effects, including prohibiting Deep Strike, Infiltrate or Outflank.

Relics of Treasure - Week 8

Round 8: 2300 points
Anton (Space Wolves)

Wolf Lord w/Thunderwolf, Artificier Armour, Power Fist, Storm Shield
5 x Wolf Guard w/5 x Thunderwolf, 5 x Storm Shield, 3 x Power Axe
Rune Priest
10 x Grey Hunters
10 x Grey Hunters w/2 x Meltagun, Drop Pod
10 x Grey Hunters w/2 x Meltagun, Drop Pod
10 x Grey Hunters w/2 x Meltagun, Drop Pod
6 x Long Fangs w/5 x Lascannon
Dreadnought w/Twin-Linked Lascannon, Missile Launcher
Land Raider

Yet again I found myself going up against the forces of the Imperium, and for the first time since week two there were wolves on the far side of the table from me. Anton's forces were drop-heavy, as is common amongst the wolves of Black Knight Games, but with three heavy support choices and a pack of wolf-riders, he had a strong on-table presence from the beginning. I expected a tough fight, though I was hoping it wouldn't be quite as tough as the last time I went up against the wolves.

Relics of Treasure - Week 7

Round 7: 2100
Hammer and Anvil

Thom Morden (Chaos Daemons/Chaos Space Marines)

Great Unclean One w/Mastery Level 3, Greater Reward, Exalted Reward
10 x Plaguebearers
10 x Plaguebearers
15 x Flesh Hounds
Soul Grinder w/Daemon of Nurgle, Phlegm Bombardment
Daemon Prince w/Mark of Nurgle, Mastery Level 3, 2 x Greater Reward, Daemonic Flight, Warp-Forged Armour
Daemon Prince w/Mark of Nurgle, Mastery Level 3, 2 x Greater Reward, Daemonic Flight, Warp-Forged Armour
Chaos Lord w/Burning Brand of Skalathrax, Mark of Nurgle
7 x Plague Marines w/2 x Plasma Pistol, Chaos Rhino, Havoc Launcher
Heldrake w/Baleflamer

Having missed out on one of the league nights owing to an unfortunate personal issue, I was lucky to get a make-up game in against Thom on the weekend. I wasn't all that eager to throw down with the daemons again, particularly that brick wall of a Great Unclean One, but beggars can't be choosers. And it's not like Thom isn't a good guy, so a game with him, even a loss, is pleasant enough. Plus, I had a certain new weapon up my sleeve...