Relics of Treasure - Week 6

Round 6: 1950
Hammer and Anvil

Mitch (Dark Eldar)
Archon w/Shadow Field, Soul Trap, 3 x Sslyth, 2 x Medusae, Lhamaean, Ur-Ghull, Raider, Night Shields, Flickerfield
Haemonculus w/5 x Incubi
Haemonculus w/4 x Wracks, Raider, Night Shields, Flickerfield
12 x Warriors w/Dark Lance
10 x Warriors w/Dark Lance, Raider, Night Shields, Flickerfield
10 x Warriors w/Dark Lance, Raider, Night Shields, Flickerfield
10 x Wyches w/Raider, Night Shields, Flickerfield
10 x Scourges w/2 x Splinter Cannon
10 x Reavers
Talos Pain Engine
Cronos Parasite Engine w/Spirit Vortex
Cronos Parasite Engine w/Spirit Vortex

Mitch had a pretty lovely Dark Eldar force, which suggested he'd been at it for a while; they might not be as numerous as Orks or IG, but getting a raiding force of Dark Eldar ready isn't like throwing together a Draigowing list, either. That further suggested that he knew what he was in for when it was announced he'd be going up against Tau. Guns, guns and more guns, guns that cut through Dark Eldar bodies and skimmers alike with contemptuous ease, with ways to ignore the former's FNP and the latter's cover saves.  In short, every Archon's nightmare.


The R'Varna - For When You Just Have To Win

So, Forge World has brought out a new Tau kit, the XV107 R'Varna battlesuit.  It's a resin upgrade kit for the Riptide model, with a wide array of chest pieces, back, front and top, two new guns, shoulder pads and shin pieces.  Here are front and back shots of the model, to show off just how much has been added to it; more can be seen at Forge World's page for it, here.

Aesthetically, I don't mind it, though I do have some qualms.  The vanes on the gun don't look particularly Tau-ish, and the 'pulse submunition cannons' don't share any real design details with any Tau pulse weapons.  Or any official Tau weapons, for that matter; more than anything, they resemble O'Ralai's pulse submunition rifle, perhaps mated with the XV9's phased ion gun.  But both of those weapons broke away from the established Tau aesthetic in their own way, and the pulse submunition cannons just take those baby steps and turn them into a full-fledged sprint.  Forge World has been constructing its own distinct Tau look for some time, best exemplified in the XV9 with its bulbous knee joints and winged jump packs, and the XV107 is perhaps the ultimate extension of that to date.  It does sort of bother me, because as nice as at hose models are, they don't entirely look like they fit with the parent line.

I'm not a huge fan of the optical piece, either; I know a lot of people have complained about the Riptide having a pinhead look, but it's already a huge model.  Giving it a 'head' in scale with the rest of its massive frame just makes for an even more absurdly unwieldy model, not to mention making it dangerously top-heavy, and from an in-universe perspective it's hard to imagine that a fixed-forward camera system was an improvement over the existing swivel-mounted hardware.

But the XV107 isn't just a model kit, it's got rules.  Experimental rules.  And I think we all know what Forge World's experimental rules mean.

It's broken as hell.


Relics of Treasure - Week 5

Round 5: 1750
Vanguard Strike

James (Space Marines – Iron Hands)
Captain w/Power Sword
5 x Terminators w/Land Raider Crusader
5 x Sternguard
10 x Tacticals w/Multimelta, Meltagun, Rhino, Hunter-Killer Missile
10 x Tacticals w/Missile Launcher, Meltagun, Rhino, Hunter-Killer Missile
5 x Scouts w/Missile Launcher, 4 x Sniper Rifles
5 x Assasult Marines w/5 x Plasma Pistols, Meltabomb
Venerable Dreadnought w/Twin-Linked Lascannon, Missile Launcher
5 x Devastators w/Lascannon, 2 x Plasma Cannon, Heavy Bolter

We were supposed to go up to 1850 this week, but my opponent was relatively new to the hobby, and couldn't quite swing it with what he had, so I agreed to drop back down to 1750. No sense trying to drive the newcomers out of the hobby, after all. As usual, it was Crusade (4 objectives), and since I still had one last unoccupied territory in my area there was a relic in the centre of the table. The last time that will happen, though; from here on out, if I want to add yet more tricks to my Commander, I'm going to have to take them from the smoking plasma-riddled corpses of my enemies.

Which I am totally comfortable doing.

Relics of Treasure - Week 4

Round 4: 1750
Deployment: Hammer of Wrath

Cam (Imperial Guard)
Company Command Squad w/Master of Ordinance, Master of the Fleet
Platoon Command Squad w/Plasmagun, Commissar
Heavy weapon Team w/3 x Lascannon
Heavy Weapon Team w/3 x Heavy Bolter
5 x Veterans w/3 x Meltagun, Chimera
Infantry Squad w/Plasmagun, Missile Launcher
Infantry Squad w/Plasmagun, Heavy Bolter
Infantrry Squad w/Plasmagun, Heavy Bolter
Leman Russ squadron w/2 x Battle Cannon, 1 x Executioner Plasma Cannon
Aegis Defence Line w/Quad Gun

I was actually getting set to fight someone else, a Grey Knights player, when a couple of late arrivals forced Matt to juggle some opponents around to keep things on the level. Given the choice between Cam, here, and Graham and his Grey Knights, I pretty quickly called dibs on facing off against Cam. I can beat Graham, it's not impossible, but that guy wields his Grey Knights like a surgeon's scalpel, and I wasn't really looking to test myself against the current number one in the league. So, instead, I traded a couple of Stormravens, a Dreadknight and a Vindicare who looks like Deadpool for heavy artillery, a Fast flamer-tank, and a squadron of Leman Russ.

It never rains, but it pours.