Almost Human, a science-fiction detective series on Global,
premiered last week with a two-day event. Last night saw the third
episode air, and at this point it feels safe to draw a certain
number of conclusions. Pilots can be rocky, but a couple of episodes
should give you a good idea of at least the bones of a series,
especially one as relatively straight-forward as a buddy cop
action/drama piece. Shows can get better, of course, or collapse
mid-season, but usually they begin as they mean to go on, until the
studio declares they're not allowed to go on any longer.
And I am happy to say that Almost Human has begun almost
perfectly.
11.26.2013
11.24.2013
Relics of Treasure - Week 9
Round
9: 2500 pts
Graham
(Grey Knights)
Grey
Knight Brother Captain
Callidus
Assassin
10
x Grey Knight Strike Squad w/Psybolt, 2 x Psycannon
10
x Grey Knight Interceptor Squad w/Psybolt, 2 x Psycannon
5
x Grey Knight Terminators w/Incinerator
You
may have noticed that Graham was fielding slightly less than the full
2500 points. The reason for this is because it was decided that, for
the league's grand finale, my Tau would seek to disrupt the Grey
Knights' hold on the orbiting space station, a tile Graham had held
without interruption, under constant challenge, for three weeks in a
row. The space station is a series of interlocked corridors, like a
game of Space Hulk, rather than an open field, and since the internal
space is so much smaller the games were likewise scaled down. For
the final week, it was only a thousand points, with the further
restriction of no vehicles, and nothing that couldn't physically fit
inside the corridors (so no Riptides or Dreadknights or
Dreadnoughts). On top of this, the peculiarities of the station had
a number of effects, including prohibiting Deep Strike, Infiltrate or
Outflank.
Relics of Treasure - Week 8
Round
8: 2300 points
Anton
(Space Wolves)
Wolf
Lord w/Thunderwolf, Artificier Armour, Power Fist, Storm Shield
5
x Wolf Guard w/5 x Thunderwolf, 5 x Storm Shield, 3 x Power Axe
Rune
Priest
10
x Grey Hunters
10
x Grey Hunters w/2 x Meltagun, Drop Pod
10
x Grey Hunters w/2 x Meltagun, Drop Pod
10
x Grey Hunters w/2 x Meltagun, Drop Pod
6
x Long Fangs w/5 x Lascannon
Dreadnought
w/Twin-Linked Lascannon, Missile Launcher
Land
Raider
Yet
again I found myself going up against the forces of the Imperium, and
for the first time since week two there were wolves on the far side
of the table from me. Anton's forces were drop-heavy, as is common
amongst the wolves of Black Knight Games, but with three heavy
support choices and a pack of wolf-riders, he had a strong on-table
presence from the beginning. I expected a tough fight, though I was
hoping it wouldn't be quite as tough as the last time I went up
against the wolves.
Relics of Treasure - Week 7
Round
7: 2100
Hammer
and Anvil
Thom
Morden (Chaos Daemons/Chaos Space Marines)
Great
Unclean One w/Mastery Level 3, Greater Reward, Exalted Reward
10
x Plaguebearers
10
x Plaguebearers
15
x Flesh Hounds
Soul
Grinder w/Daemon of Nurgle, Phlegm Bombardment
Daemon
Prince w/Mark of Nurgle, Mastery Level 3, 2 x Greater Reward,
Daemonic Flight, Warp-Forged Armour
Daemon
Prince w/Mark of Nurgle, Mastery Level 3, 2 x Greater Reward,
Daemonic Flight, Warp-Forged Armour
Chaos
Lord w/Burning Brand of Skalathrax, Mark of Nurgle
7
x Plague Marines w/2 x Plasma Pistol, Chaos Rhino, Havoc Launcher
Heldrake
w/Baleflamer
Having
missed out on one of the league nights owing to an unfortunate
personal issue, I was lucky to get a make-up game in against Thom on
the weekend. I wasn't all that eager to throw down with the daemons
again, particularly that brick wall of a Great Unclean One, but
beggars can't be choosers. And it's not like Thom isn't a good guy,
so a game with him, even a loss, is pleasant enough. Plus, I had a
certain new weapon up my sleeve...
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