With six options
available, the Fast Attack section is second only to HQ for being
crowded out. Last time, we looked at the infantry models available.
This time, we're going to see what the vehicles have to offer.
6.30.2013
6.27.2013
Tau Fast Attack – Part 1: Fighting On Foot (or Hoof, or Wing, or Anti-Grav Generator...)
Aside from the HQ section, the Tau's
Fast Attack is the most heavily populated section of the new codex.
And amazingly, of the six units available, the worst of them is still
solid enough that you won't get laughed at for plunking it down on
the table.
6.25.2013
As Criticism of Criticism, This Post is Insanely Meta
A formal warning, right here at the
very start; I am going to be talking, in some detail, about Man of
Steel, its critics, their criticism, and several key plot points and
scenes. This post absolutely will contain spoilers. Anyone who
hasn't yet seen this film, but wants to, and wants to do so
un-spoiled, should not read this post.
Man of Steel has now supplanted
Superman III as the most contested of the Superman films. Pretty
much everyone agrees that I and II are good, if a little slow and
uneven and very 70s; likewise, pretty much everyone agrees that IV
and Returns are awful. Before this, III was the go-to movie if you
wanted to find people actually arguing about whether a Superman movie
was good or not. But now we have Zack Snyder's Man of Steel, and all
of a sudden the presence of Richard Pryor's comedy stylings in a
Superman movie seems a downright quaint point of contention. Ah,
progress.
6.23.2013
It's Not Perfect, But What Is?
Man of Steel accomplishes in its 143
minutes what Smallville spent 10 seasons alternating trying and
failing, and just plain not trying, to do; show how Clark Kent, a
young man of strange parentage alternately blessed and cursed with
fantastic abilities, grows into the role of Superman, as much a
symbol of heroism as a hero himself. It's not unlike Batman Begins,
a similarity helped along by the presence of Christopher Nolan as
producer, in the way it tracks its titular hero from their definitive
origin point (the alley shooting for Batman, the destruction of
Krypton for Superman) through a somewhat dissolute period of travel,
into a return to their point of origin, and ultimately the
establishment of their superheroic identity amongst the broader
public. It's a bit formulaic, but hey, not all formulas are bad.
6.19.2013
Tau Elites – All Suits, Great and Small
The battlesuit. Is there any more
iconic unit for the Tau Empire? And of course, the reason it's so iconic is that, in
the first and second codexes, it's had to do almost all the heavy
lifting for the army, in terms of fielding special weapons. Oh sure,
you could put a single fusion blaster on a Piranha, or a twin-linked
plasma rifle on a Broadside, but if you needed anti-light vehicle or -heavy infantry firepower, the battlesuit was your choice.
Plus ca change, as the French say.
6.05.2013
Tau Troops – The Few, the Proud, the Squishy
Unlike the HQ section, which was
basically reworked from the ground up, the Troops portion of the new
Tau codex is more a matter of subtle changes. That's not necessarily
a bad thing. Tau Troops might not be Grey Hunters or Guard
blob-squads, but they were solid choices stuck with slightly out of
date points costs. And thankfully, those costs are now more in-line
with the game-wide standard.
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