Ever since their last codex over-hyped
them to the point of insanity, the Ultramarines have taken a bit of a
kicking from the fanbase. They're no Grey Knights, thankfully, but
talk of how non-Ultramarines-descended chapters are sad because they
'can never be Ultarmarines' despite their best efforts and of how the
Blood Angels 'strive to be worthy of Guilliman's legacy' doesn't
exactly endear them to folks. Nobody likes a Mary Sue, which is what
the last Codex: Space Marines turned the Ultramarines into. Which is
shame, because in my opinion that rather goes against the most
interesting aspect of that legion.
Know No Fear, by Dan Abnett, thankfully
reverses course about as swiftly as possible. Yes, the Ultarmarines
have a certain standing amongst the Astartes; they're the biggest
legion, with the greatest number of triumphs, spread over the widest
area. They conquer as swiftly as World Eaters or Space Wolves, with
all the skill of the Imperial Fists and the Luna Wolves, and create
compliant worlds as stable and productive as Word Bearers and
Thousand Sons, but without the brutality of the former or the lengthy
deployments of the latter. So, yes, the Ultarmarines are probably
one of the top legions at the time, and they know it just as much as
everyone else. But that certainly doesn't endear them to those
legions who are considered to be inferior in some way. And it
doesn't mean they can't get hurt, badly.
The Ultramarines famously played no
real role in the Horus Heresy. Dispatched by the Warmaster to the
Eastern Fringes, far from the fighting, and ambushed by the Word
Bearers, they were basically written out of the main action. But you
can't just sideline a legion the size of the pre-Heresy Ultramarines
without a pretty serious fight, and Know No Fear shows us the start
of that fight. The Ultramarines, assembled in all their vast
strength, are set to assault a powerful ork stronghold alongside the
Word Bearers. It turns out to be a trick, however, a way to assemble
the majority of the Ultramarines' force in one place so the Word
Bearers can cause maximum damage with their alpha strike. And it
works. Good heavens, does it work!
The best thing about the Ultramarines,
and the thing Ward's fawning Mary Sue-isms foolishly undermines, is
that they were the everymen of the Space Marines. They weren't crazy
berzerkers, or blood-drinking mutations, or flesh-hating cyborgs, or
crusading knights errant. Their role in the fiction was to be the
baseline for Space Marines, not as strong, not as wild, not as
calculating, not as impregnably armoured or fantastically armed.
They fought Behemoth and won, but lost their entire First Company.
It was a monumental achievement, at a staggering cost. It's what
made the Ultramarines likeable; they took their licks, fair and
square, and then powered through and triumphed despite the odds. And
that is what Know No Fear seems intent on reinforcing. Attacked
without warning, by a force meant to be friendly, at a time when
violence between Space Marines was simply unthinkable, the
Ultramarines take absolutely catastrophic losses. Starships, space
docks, Ultramarines, Imperial Army, Mechanicus, civilians, the Word
Bearers visit indiscriminate slaughter on any and every target they
can find. Abnett really sells the sheer scale of the horror, taking
a bit of time here and there to rattle off the names of helpless
ships being killed, one by one, in orbit, or showing small groups of
disoriented Imperial Army and Ultramarines being run down and
murdered. And while the Ultramarines react with the sort of stoic
determination that so makes a Space Marine, even Guilliman can't just
shake off the profound emotional impact of such a monumental
betrayal. He and Lorgar might not have seen eye to eye on a great
many things, but they're brothers, sons of the Emperor, gods amongst
men creating a golden future for all humanity; for one to try and
kill the other is, rightly, shocking. And it comes off that way.
Know No Fear has some really excellent
action scenes. It helps that 40K's best scenes are usually of the
'desperately outnumbered', 'heroic last stand' or 'doomed but
glorious' variety, which this book has no shortage of. The
Ultramarines die by the truckload, but they die well, which is just
what you want out of them. They should be noble, so their deaths
mean something, but they should also be vulnerable so their deaths
can be relatively realistic. It's a fine line, and Abnett handles
it nicely.
That's not to say this book is perfect,
though. Much as I like a bit of worldbuilding, it does rather take
its own sweet time getting started. And while Abnett's practice of
introducing a wide variety of figures in small roles, and giving them
a look-in every now and then, can make for a wider world for the
reader, he does go overboard in this one. There are several
characters, notably a dreadnought and a high-ranking Ultramarine
lord, who get several rather lengthy establishing scenes that never
really result in anything. There's no real payoff for it, which is
frustrating when those interludes kept interrupting the meaningful
action.
Still, despite a few rough patches,
Know No Fear is an excellent entry into the Horus Heresy series, and
a solid return to form for the Ultramarines. Let's hope Matt Ward
was watching...
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