Star Trek: Titan: Fallen Gods (Star
Trek books do love their colons), by Micheal A. Martin, is full of
interesting ideas and setup. Unfortunately, for the most part, these
elements aren't fully realized and resolved. This book picks some
serious topics and elides around them as hard as possible.
The story picks up not long after the
previous Titan adventure, as chronicled in Star Trek: The Typhon Pact
Book 2: Seize the Fire (see what I mean about colons?), and carries
through several threads from the larger TNG/DS9 era expanded
universe. The Federation is still trying to deal with the massive
devastation and dislocation caused by the Last Borg Invasion. At the
same time, it is trying to come to terms with the secession of Andor.
The Andorians are desperate, in the face of a reproductive crisis
that could well reach extinction levels. And the Typhon Pact,
particularly the Tholians, are involved deeply with Andor. It's a
solid bit of fractured setting to build a compelling narrative of
conflicting aims and ends, and in that Martin does a decent job.
Captain Riker and the USS Titan have
discovered a planet orbiting an immensely deadly pulsar. Shockingly,
the planet appears to be inhabited, a fact made possible only by a
hugely enhanced geomagnetic field to absorb and deflect the pulsar's
considerable broad-band radiation output. When it appears the
artificial field may have some connection to the terraforming device
found, and destroyed, in Seize the Fire, Riker decides it might be
worth investigating. That investigation becomes even more imperative
when a maintenance AI on the planet forcibly mind-melds with Tuvok
and an AI Titan picked up in Synthesis, Sentry SecondGen White-Blue;
the two Titan crewmembers had attempted a similar link with the
terraforming device, and the maintenance AI recognised elements of
its makers' code in their minds. But with the mind-meld risky, and
potentially irreversible if left to continue too long, the pulsar
getting steadily more violent and the geomagnetic field on the edge
of collapse, such an investigation could be dangerous. Add to that a
civil war being fought by the descendants of the Ais builders on the
planet, between Preservationists/Keepers and
Deconstructonists/Trashers, Starfleet Command's orders that all
Andorian officers be reassigned to 'less sensitive' positions, and
Andor's demands that all reproductive-age Andorians be sent back to
Andor and the newly-reconstituted Imperial Guard's willingness to
enforce that order, and you have a pretty wild set of circumstances
that would allow for an exploration of any number of issues.
Unfortunately, as I said, Fallen Gods does not fully embrace its difficult subject matter. Much time is given to establishing the alien civil war, including several chapters from the viewpoint of the Preservationist leader, but ultimately it's never really an issue for the Starfleet characters in the book. It's a thing that's happening when they reach the planet, something that inconveniences them slightly, but no more than bad weather or predatory wildlife would've. The same is true of the efforts to get the maintenance AI back to the planet and the magnetic field generators repaired. The book spends ages having characters discuss the pros and cons of going, of how to go, of when to go, and then covers them actually going. But then they just drop the maintenance AI off in a convenient console and leave, playing no role in actually resolving any of the issues. The worst-handled storyline, however, certainly belongs to the Andorian Imperial Guard's efforts to 'liberate' reproductive-age Andorians from Titan.
The book skirts around the AIG
commander's plan for an unnecessarily long time, since anyone
familiar with The Next Generation should quickly figure out what it
consists of. Unfortunately, with all that evasion and forced
mystery, there's no time left to delve into the ramifications of it,
which are absolutely massive. The moral stain on the Andorians who
are participating in it, the mental anguish and existential collapse
of the Starfleet Andorians subjected to it, neither are given any
particular weight. Indeed, the actual issue isn't directly addressed
by any characters until literally the last page of the story. One
can only hope, rather desperately, that the next book will actually
put some work into exploring this issue on a personal and societal
level, rather than faffing about with artificial mysteries that
dedicated Star Trek fans (and who else would be reading a Star Trek:
Titan book?) will see through in a few pages.
Fallen Gods has all the pieces
necessary to be a really compelling novel. Frankly, it has all the
pieces necessary to be several really compelling novels. But its
refusal to actually engage with any of its topics in detail, to build
up meaningful drama and suspense, to present serious threats and
stakes, hampers it. The book is enjoyable enough while you're
reading it, but upon putting it down don't be surprised if your first
thought is a rather plaintive, 'Is that it?'
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