Like the White Scars and the Iron
Hands, the Raven Guard are one of those Space Marine legions that
just never seemed to get much in the way of publicity. Sure, each of
them have a single special character in Codex: Space Marines, and
there's the odd book devoted to them or their successor chapters, but
it's pretty small potatoes for a First Founding legion. The Raven
Guard are third tier, falling behind not just the big names, the
Ultramarines and Blood Angels and Space Wolves, but the lesser-known
but codex-toting Marines, the Black Templars and the Dark Angels.
Which is all a really long-winded way of saying that unlike The First
Heretic and A Thousand Sons, I went into Deliverance lost with no
real preconceived notions one way or the other.
Deliverance Lost picks up from the
infamous Dropsite Massacre, which at this point is probably running
just behind D-Day for 'most fictionally covered battle', where the
Raven Guard have been practically destroyed. Corax and a handful of
his men make it off the planet, thanks to a slightly psychic noble
and a rather daring Raven Guard strike cruiser commander, and the
primarch of the Raven Guard is faced with the fact that there's no
real way for the shattered remnants of his legion to participate in
the accelerating civil war. The Raven Guard would make a
particularly strong chapter, but this is the time of the legions, and
there just aren't enough of them left for that sort of designation.
Which is why Corax decides to take drastic measures to rebuild his
legion, setting the plot of the novel into motion.
It's a bit of a slow burn, really, but
Gav Thorpe puts the downtime in the middle of the novel to good use.
Corax, of course, needs to be built up; unlike Magnus the Red or
Leman Russ or Roboute Guilliman, this is not a primarch the reader
can be expected to know from the start. Humorously, the only think
Corax is really famous for are his reputed last words, which are not
going to be of great use in any story but his very last. Thorpe
unspools Corax' past through a series of flashbacks, explaining how
he came to be on Deliverance, his campaign to establish himself as
ruler and his meeting with the Emperor, the seminal events in every
primarch's pre-Great Crusade life. But he also spends time on a
couple of Raven Guard characters, who give the reader a good sense of
what it means to be a member of this particular legion, demonstrating
both their common cause with the other legions and the particulars
that make them unique. And even with all that, there's still a
little time left over for an Alpha Legion character or two.
I've said it before, and my opinion
hasn't changed; I fundamentally do not like the way the Alpha Legion
decided to align with Horus. The Emperor's goal with the Great
Crusade was always and explicitly to elevate humanity to the rulers
of the galaxy, so to have Alpharius and Omegon swayed by a group of
aliens explaining how the extinction of humanity would destroy the
powers of Chaos just rings false. Not only does it not really make
sense, since Chaos pre-dates humanity and Slaanesh was explicitly
born from alien actions, with no human involvement whatsoever, but it
requires the twin primarchs to somehow intuit that while what the
Emperor has always said he wanted was the primacy of humanity,
secretly what he wants even more is the destruction of Chaos. Also,
they have to trust aliens, which is sort of a non-starter in the grim
darkness of the far future. I just don't buy it.
That being said, though, Thorpe does a
good job with the Alpha Legion characters. The soldiers are
believably conflicted about their actions, infiltrating and
sabotaging a loyal legion, killing their battle-brothers while
pretending to fight alongside them, and Alpharius and Omegon both get
some good scenes. The former's meetings with Horus, which book-end
the novel, are particularly solid, presenting Alpharius as a
consummate schemer faced with an ego-maniacal madman in Horus, both
of them entirely aware of the others fundamentally untrustworthy
nature. Given that the traitor primarchs as basically a collection
of unbridled egos just waiting to stab each other in the back and
festering grudges that have completely ruined the ability to think
rationally, this is about what I would assume every gathering of more
than one of them would boil down to. Also, there's a nice little
Fabius Bile cameo in the end, which ties smoothly into his codex
abilities. It's really quite delightful, and clear evidence of the
author really thinking out how to connect fluff and tabletop.
Deliverance Lost is another of those
'basically inconsequential' Horus Heresy novels, which is to say that
by the time the story is resolved the situation is basically back to
where it started. Like Nemesis and Battle for the Abyss, however,
Deliverance Lost manages to be an excellent read despite not really
advancing the larger story of the Horus Heresy, and like those others
it also manages to plant a few little seeds that will, a few books
down the line, no doubt pay off nicely.
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