John Scalzi's Old Man's War is a modern
scifi classic, which is probably why I've only just got around to
reading it; for all that I keep meaning to crack Don Quixote and
20,000 Leagues Under the Sea and the like, I am just not one for the
classics. I think I just resist the idea that I might read anything
because I 'should', rather than because I want to. A hallmark of
having been in school, in one form or another, for all but about four
years of my entire life, I suspect. I'm just a little tired of being
told what to read.
Also, those fighters? Complete lies. It's infantry all the way.
The story concerns the titular old man,
and his titular war. John Perry of Idaho is a widower and a senior,
making him perfect for the needs of the Colonial Defence Force. The
CDF, which seems to be a body completely independent of any
particular government's control, offers the chance to join up only to
those who have passed the age of seventy-five, for two very good
reasons. One, anyone who has reached that age, and is still in
decent enough physical and mental shape to even consider joining a
military organization, is likely to have a lifetime of useful skills,
abilities and thought processes already deeply ingrained, along with
a sense of connection to the broader human community. A young person
might join up for adventure; an old person would be joining up for a
purpose. And two, what the CDF has to offer as a reward for service
is distinctly valuable to those sorts of people; it's not until you
can see death on the horizon, after all, that the promise of more
life is really going to hit home.
The book is less a discrete narrative
than a series of occurrences, following Perry from his wife's grave
on Idaho, to Colonial Station in geo-synchronus orbit over Earth,
onto the CDFS Henry Hudson, a transport full of other recruits, into
basic training on Beta Pyxis and finally, out into the broader
conflicts that seem to constantly assail the human Colonies (and yes,
it's capitalized like that; 'the Colonies'). Along the way he meets
various people, mostly good, and mostly dead by the end, since the
universe in which Perry and his fellows find themselves is stranger
and more dangerous than anyone can possibly imagine, and an
unimaginable threat is one almost impossible to defend against. His
training sergeant, Ruiz, is a particularly delightful character, an
Angry Drill Instructor right out of Hollywood's central casting but
self-aware enough to warn his recruits that he doesn't act like this
because it's 'what's expected', but because being loud and angry and
borderline abusive is just about the only way to really get through
to people just how completely out of their depth they suddenly are.
He's also got a good friend in Alan, and eventually a rather strange
connection to Jane Sagan, a member of the mysterious 'ghost
brigades', the CDF Special Forces. There are other characters
sprinkled around, of course, and generally speaking they're all
pretty decent, more than capable of carrying their part of the plot
with enough style to make them more than just Stock Character #21-A.
Which is good, because as I said, there's not actually much plot, so
the character work had better be strong.
If there's not much plot, though, there
are some very nicely constructed set pieces. The biggest two are
basic training and the Battle for Coral, but in between Perry sees
action in a variety of rather strange places. From fighting
insectoid aliens who're centuries ahead of humanity's technology but
restrained by a desire to sanctify the lesser races through the
ritual shedding of blood, rather than simply annihilating them, to
one-inch tall humanoids with a dangerous space fleet but cities that
invite any normal human to play Godzilla, to pterodactyls and giant
spiders and a few other odds and ends in between, Perry's adventures
give the reader a glimpse of just how fundamentally weird the galaxy
really is. It's not as hostile as, say, the galaxy in Warhammer 40K,
but it's certainly nowhere you'd find the United Federation of
Planets, or even the remains of the Systems Commonwealth. There are
a few species who're willing to live and let live, but for most, the
cutthroat competition for land and resources is every bit as fierce
among the stars as it ever was for colonial Europe.
The cover of my copy had a blurb that
compared the author to Heinlein, and I'd agree, but with a caveat.
See, I don't actually like Heinlein very much. Starship Troopers is
a demi-fascist mess, a war book with no decent action scenes and a
ludicrous premise (an all-volunteer army big enough to defend
humanity across the stars based on the reward of voting?),
Stranger in a Strange Land has trite, self-congratulatory new-age
ideas about love and sex and life and death, and the less said about
Lazarus Long and his omnisexual exploits, the better. What I will
say about Old Man's War, then, is that it's like Heinlein the way he
'should' have written. In that regard, it made me think of a novel I
read a while back, Armor by John Steakley; the idea of Armor was to
take the general idea of Heinlein's Mobile Infantry, file the edges
off, and actually give the readers some decent military action. Old
Man's War is Heinlein-esque in the same way. It takes a dubious
idea, military service conferring a particular social benefit, but
cleans it up; rather than a franchise that most people in stable
democracies can't seem to be bothered to exercise when it costs them
nothing at all, Old Man's War offers the elderly a chance to start
over again physically, promising youth and vitality, but this time
with the wisdom to use those gifts better. Old Man's War also
incorporates technology into the soldiers in a way Starship Troopers
and Armour never did, building better personal platforms for
war-fighting rather than wrapping frail humans in powerful suits of
armour.
Old Man's War is not a heavy book.
Clocking in at just three hundred and thirteen pages, with a
fair-sized font and spacing, I breezed through this thing in a couple
of days, and that's with work, chores, relationships and the
finishing touches for an Allied contingent for my Tau cadre squeezing
it from all sides. But part of the reason I went through it so
quickly was because it's a very good book; I could easily have spent
twice as long on it, if not longer, if it was just okay. The writing
style is very loose and natural, though I found myself mentally
skipping over 'I said', 'he said' and 'she said' as the book wore on,
since the author almost never ends a piece of dialogue without the
relevant suffix, and if it never gets particularly deeply involved in
certain moral dilemmas or ethical arguments, I got the feeling it was
more because the author wanted the reader to think about the pros and
cons themselves, rather than because he was lazy. This scifi classic
is fun and funny, with some decent action, decent technological
imaginings, and a final set-piece that gives a nice sense of closure
to a story that hasn't really been building to anything in
particular, and very specifically doesn't end when the book runs out
of pages. It's a look into a year or so in the life of John Perry,
not the story of a military campaign or an enlisted man's climb up
the ranks, and while that might leave it feeling a little
insubstantial in places, it's also got a certain relaxed charm that
works very well. Old Man's War is one classic, at least, that's
worth reading for its own sake.
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