Round
5: 1750
Vanguard
Strike
James
(Space Marines – Iron Hands)
Captain
w/Power Sword
5
x Terminators w/Land Raider Crusader
5
x Sternguard
10
x Tacticals w/Multimelta, Meltagun, Rhino, Hunter-Killer Missile
10
x Tacticals w/Missile Launcher, Meltagun, Rhino, Hunter-Killer
Missile
5
x Scouts w/Missile Launcher, 4 x Sniper Rifles
5
x Assasult Marines w/5 x Plasma Pistols, Meltabomb
Venerable
Dreadnought w/Twin-Linked Lascannon, Missile Launcher
5
x Devastators w/Lascannon, 2 x Plasma Cannon, Heavy Bolter
We
were supposed to go up to 1850 this week, but my opponent was
relatively new to the hobby, and couldn't quite swing it with what he
had, so I agreed to drop back down to 1750. No sense trying to drive
the newcomers out of the hobby, after all. As usual, it was Crusade
(4 objectives), and since I still had one last unoccupied territory
in my area there was a relic in the centre of the table. The last
time that will happen, though; from here on out, if I want to add yet
more tricks to my Commander, I'm going to have to take them from the
smoking plasma-riddled corpses of my enemies.
Which
I am totally comfortable doing.


